Game Development Reference
In-Depth Information
Summary
In this chapter, we looked at how to integrate animation with our AI. We saw how to
use RAIN's animate node to change the character animation from its behavior tree
with both Unity's legacy animation system and Mecanim. In the next chapter, we will
go back to discussing character movement across a scene. We will look at more ad-
vanced uses of navigation meshes and how to create them in more detail to give our
characters better movement.
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