Game Development Reference
In-Depth Information
This shows the different parameters for the Teddy character; we'll only be setting
Speed . Go back to the Animation tab for Teddy to set up Start Parameter under
Base Layer.Run . Set the Parameter Name field to Speed and leave the Parameter
Type field to Float and the Parameter Value field to 1 . Then, do the same for Base
Layer.Idle , except set the Parameter Value field to 0 . The new settings should look
like this:
This sets up the animation. Now we can set up the behavior tree for Teddy. Create
a new behavior tree called WalkTeddy and recreate the behavior tree from
WalkPenelope .
Note
With RAIN, you can copy and paste nodes from one part of a tree to another and
from one tree to a different one.
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