Game Development Reference
In-Depth Information
Summary
In this chapter, we looked at Smart Car, an AI system specifically for car AI. We
discussed why automotive AI is different than most AIs because of the physics in-
volved, and we also saw how to set up a car model, create a path for the car, and add
obstacles. We also looked at using Unity's built-in navigation mesh system, instead of
using third-party ones such as RAIN, and discussed additional features for car AI and
how we can integrate it with another AI system such as RAIN.
In the next two chapters, we will look at how to combine character animations and AI
to give them a realistic appearance and learn more about creating complex navigation
meshes for different AIs.
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