Game Development Reference
In-Depth Information
Summary
In this chapter, we looked at attack AI, focusing on how to have enemies chase and
attack a player and then how to evade. These are basic attack behaviors and can be
extended to more complex and game-specific behaviors, and we discussed how to do
this when creating groups of enemies.
In the next chapter, we will look at another special AI case, which is driving and cars.
However, instead of using a general-purpose AI system such as RAIN or React AI,
we will use an AI plugin specifically designed for cars that takes into account physics
to create realistic driving.
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