Game Development Reference
In-Depth Information
Group attacks
We spent Chapter 4 , Crowd Chaos , and Chapter 5 , Crowd Control , looking at group
behaviors, and we won't go through a full demo of attacking in groups here, but we
should discuss a few main points. With the demo in this chapter, we can add more
ships and they will attack in a fairly believable manner. However, there are ways to
make it better by considering other enemy positions.
When the enemy ships choose a cover position, a simple method for a group is to
track each position if an enemy is already there. Then, when selecting a cover posi-
tion, each enemy won't go to one that is occupied, making the enemies more diverse
in their attacks.
Similarly, when attacking the player, instead of just going as close as possible, the at-
tack pattern can be coordinated. Instead of just going directly to the player, a set of
points can be defined radially around the player, so enemies surround and attack it.
The key to these group behaviors is enemies taking into account the behavior of other
enemies.
Search WWH ::




Custom Search