Game Development Reference
In-Depth Information
Summary
In this chapter, we looked at how we can make our AI adapt to events in the game.
This was done using methods we learned in the previous chapters, and we also took
a look at RAIN's motor system to allow our adaptions to be more customizable. Our
demos in this chapter have been pretty straightforward, but there is no reason why
this demo couldn't be extended to have more events to send and more reactions
defined in the character behavior trees. However, our demos have been missing one
important thing, which is yet to be discussed: the player. In the next chapter, we will
discuss how AI characters attack by adding a player to our scene and having our
characters react and attack. We will discuss how to create enemies for the player and
have them attack the player.
Search WWH ::




Custom Search