Game Development Reference
In-Depth Information
Summary
In this chapter, we looked at how to set up sensors for our AI characters so that
they can see the environment. We also saw how to tag objects with aspects so that
they are visible to our AI. We also saw how to change a character's activities based
on sensing, and we discussed different settings for sensors and how to tweak them.
Sensors and aspects can make your game's AI more realistic, but they need to be
carefully adjusted to give good results.
In the next chapter, we will look at taking our work with navigation and mind devel-
opment to make our characters react more to their environments. Specifically, we will
see how all of the AI we have used so far can make our AI characters adapt to differ-
ent game events and create more complex AI.
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