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Winn B (2008) The design, play, and experience framework. In: Handbook of research on effective
electronic gaming in education. IGI Global Publication, Hershey/Philadelphia, pp 1010-1024
Yannakakis GN, Hallam J (2011) Rating vs. preference: a comparative study of self-reporting. In:
Affective computing and intelligent interaction, vol 6974. Springer, Berlin, pp 437-446
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