Information Technology Reference
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Gameplay time (Minute)
Fig. 21.5 The means of conflict ratings by minute with 95 % standard error bars (number of
reports D 603). The x axis denotes the time of gameplay by minute and the y axis denotes the
average of conflict ratings which are measured on a scale from 0 to 10
Fig. 21.6 Average conflict
rating values over time (95 %
standard error bars are
included) from all the
students (number of
reports D 2,126). The X axis
denotes the quest number and
the Y axis denotes the
average reported conflict
rating across subjects
1
2
3
4
5
Quest Number
21.5.2
Gameplay Time and Quest Played
Figure 21.5 shows the mean values of the 603 ratings (i.e., the reports containing
time information when the rating was recorded) including a 95 % of error bar for
each minute of gameplay. The conflict levels that are reported during, for example,
the first minute of gameplay are averaged and shown at the 0 min on the x axis.
 
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