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Fig. 21.4 Three interfaces to collect data on the player's affective state. The topmost interface
requires the player to specify the level of conflict intensity s/he currently feels on a 0-10 Likert
scale. The middle interface requires the player to select one of four available affective states (angry,
sad, neutral, happy) to describe his/her current emotional state. The interface at the bottom asks the
player to report his/her current relationship with a particular player on a 5-point self-assessment
manikin represented by emoticons (i.e. highly positive, somewhat positive, neutral, somewhat
negative, highly negative)
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