Information Technology Reference
In-Depth Information
funk (60%), alternative & indie (55%), blues (55%), electronica & dance
(50%), and jazz (50%). The least popular genre was gospel (5%).
The most popular listening contexts were home (55%) and car (45%),
and other contexts included school, work, and sports. All major listening
mediums were used, the most popular being computer (most important for
35% of participants), traditional radio (23%), CD (18%), and mp3 players
excluding mobile phones (15%). Only 5% of participants named a mobile
phone's mp3 player as their main listening medium.
43% of the participants searched actively for new music to listen to.
The most common sources included the Internet (65%, of which 18%
mentioned YouTube in particular), friends (63%), magazines (33%), radio
(33%), and Spotify (20%). 88% of the participants had used YouTube for
listening to music, 51% had used Spotify, 32% Last.fm, and 29% iTunes
Genius.
Results
Based on the user study, we were able to answer our initial research
questions and received a broad range of ideas for the future development
of the concept. In this section, the results of interviews and evaluations
done at home are analysed and compared to each other.
First impressions
After testing the software for a couple of minutes in the interview, the
participants were asked to describe their first impressions of the prototype.
These comments revealed many interesting aspects of the software.
For 63% of the participants, the first impressions were clearly positive.
The positive comments described the concept to be, for example, fun and
novel. The concept was also seen as a new way to explore music
collections and to cross traditional genre boundaries. One typical comment
from a user with a positive first impression was:
This is a very interesting concept to select music based on the mood of the
picture: it is nice to imagine yourself in that situation and for the music
listening to reflect that.
The participants felt that mood plays an important role in music
selection. Swiping through the different mood photographs and the well-
implemented cascade view were considered to be fun ways to explore the
moods. Pictures can have great influence on people, and the participants
Search WWH ::




Custom Search