Game Development Reference
In-Depth Information
public var levelText:TextField = new TextField();
public var chancesText:TextField = new TextField();
public const SCOREBOARD_Y:Number = 5;
public function Game() {
addEventListener(Event.ENTER_FRAME, gameLoop);
bg = new BackImage();
addChild(bg);
scoreLabel.text = "Score:";
levelLabel.text = "Level:";
chancesLabel.text ="Ships:";
scoreText.text ="0";
levelText.text ="1";
chancesText.text ="0";
scoreLabel.y = SCOREBOARD_Y;
levelLabel.y = SCOREBOARD_Y;
chancesLabel.y = SCOREBOARD_Y;
scoreText.y = SCOREBOARD_Y;
levelText.y = SCOREBOARD_Y;
chancesText.y = SCOREBOARD_Y;
scoreLabel.x = 5;
scoreText.x = 50;
chancesLabel.x = 105;
chancesText.x = 155;
levelLabel.x = 205;
levelText.x = 260;
scoreLabel.textColor =0xFF0000;
scoreText.textColor = 0xFFFFFF;
levelLabel.textColor =0xFF0000 ;
levelText.textColor = 0xFFFFFF;
chancesLabel.textColor = 0xFF0000;
chancesText.textColor= 0xFFFFFF;
addChild(scoreLabel);
addChild(levelLabel);
addChild(chancesLabel);
addChild(scoreText);
addChild(levelText);
addChild(chancesText);
gameState = STATE_INIT;
}
public function gameLoop(e:Event) {
switch(gameState) {
case STATE_INIT :
initGame();
break
case STATE_START_PLAYER:
startPlayer();
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