Game Development Reference
In-Depth Information
nothing else on the game content description, but you are also told that the game must use
Mochi ads and leader boards.
The client also had no assets to provide but would like the game to have a very basic, 8-bit look
and feel. Figure 12-8 offers a look at the game we will create.
Figure 12-8. The Tunnel Panic game screen
Designing the Tunnel Panic game
Here's the basic design documentation for our Tunnel Panic game:
Game name : Tunnel Panic
Game inspiration : A classic Flash-style game that has been popping up more and more
over the years is a skill based scrolling arcade game where the player uses a single key
to control the on-screen avatar. In some of these types of games, the player needs to
jump over obstacles, and in others, the player flies a space ship through caverns. We
are going to make a game similar to the latter. The idea is for the game to end quickly
and for the users to post high scores for the world to see.
Game objective : Fly through a scrolling tunnel dodging obstacles for as long as you
can. Obstacles come in three types: stalactites extending down from the top of the
tunnel, stalagmites extending up from the bottom of the tunnel, and rocks in the center of
the tunnel.
Search WWH ::




Custom Search