Game Development Reference
In-Depth Information
Table 12-1. Library asset names and their classes
Library
Class
explode.mp3
SoundExplode
ingamemusic.mp3
SoundMusicInGame
startmusic.mp3
SoundMusicTitle
Figure 12-5 shows the entire library.
Figure 12-5. The linkage properties for all library assets
Putting the assets into the asset holder
We will next need to create the asset holder clip. Since we only have sound assets in our game,
we have named it soundHolder . You are free to name it whatever you choose. You will want to
create a timeline inside the clip that mirrors Figure 12-6.
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