Game Development Reference
In-Depth Information
Figure 11-1. Blaster Mines game screen
Blaster Mines is going to be a game in the style of Asteroids or Geometry Wars. The basic
technical specification outlines the game's name, type, inspiration, objectives, and play in these
short paragraphs:
Game name: Blaster Mines
Game type: Arcade blaster in a 360-degree scrolling world
Game inspiration : Atari's Asteroids was and will always be one of our all-time favorite
arcade games. We have probably built ten different Asteroids variants in just the last
four years. This style of game is great for a simple five to ten minute game session, but
more importantly, it is a great way to test game optimizations. We will probably always
come back to this style of game when we are starting out with a new development
language or environment, just to see how much we can squeeze out of the game
development platform. Games in this genre are all about blasting never-ending waves of
on-screen attackers for as long as possible. The arrival of Geometry Wars contributed to
this game genre lore by adding in new control schemes, scrolling, power ups, and more.
This style of game is deceptively difficult to program correctly. A decent programmer, in
under a day, can build a simple Asteroids game. The difficult part comes when the
developer wants to add hundreds of missiles, particles, and enemies to the game
screen. This can cause the Flash engine to slow way down.
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