Game Development Reference
In-Depth Information
Testing the final game
You now have a one-level game that should be playable, as shown in Figure 10-12. When you
test it, you should be able to drive around the environment, collecting hearts and clocks. Avoid
the skulls and walls. You need to make it to the finish line before time runs out having collected
enough hearts for the level.
Figure 10-12. Iteration 5 (the final game) in action. Jeff just ran into a skull!
Extending the game
We will cover adding pause and mute functions to the framework in the next chapter, so those
might be a good addition to this game. Also, more things to collect, new wall tiles on different
levels, more hazards and possible more power ups for speed and steering might make the game
more fun and extend it playability.
One thing you can do right now is create more levels for the game.
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