Game Development Reference
In-Depth Information
public function switchSystemState(stateval:int):void {
lastSystemState = currentSystemState;
currentSystemState = stateval;
switch(stateval) {
case STATE_SYSTEM_GAMEPLAY:
systemFunction = systemGamePlay;
break;
case STATE_SYSTEM_LEVELOUT :
systemFunction = systemLevelOut;
break;
}
}
private function systemGamePlay():void {}
private function systemLevelOut():void {}
private function levelOutComplete():void {}
private function checkInput():void {}
private function checkforEndGame():void {}
private function checkforEndLevel():void {}
private function update():void {}
private function checkCollisions():void {}
private function render():void {}
private function drawCamera():void {}
private function drawPlayer():void {}
private function addToScore(val:Number):void {}
private function initTileSheetData():void {}
private function setupWorld():void {}
private function dispose(object:BlitSprite):void {}
private function disposeAll():void {}
private function timesUpListener(e:Event):void {}
private function keyDownListener(e:KeyboardEvent):void {
keyPressList[e.keyCode]=true;
}
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