Game Development Reference
In-Depth Information
Figure 10-1. The Drive She Said game screen
Game play : The player navigates the scrolling world in a car that implements basic
physics properties to move about the world. Hearts will be scattered about the streets.
Pick them up for points and to finish the level. Skulls will stop your car, and clocks will
add precious seconds to your timer.
The drivable world will be much larger than a single screen. The player will not have to
do laps on the roadway but will simply need to get from the start to the finish under the
time limit, having collected enough hearts to make it to the next level.
Level Progression : Variables for the levels will be stored in XML and will be
preconfigured by the level designer:
Percent of hearts needed to complete level
The start number of seconds on the countdown timer for the level
The score for collecting a heart
The amount of time added for collecting a clock
The negative speed adjustment and bounce back for hitting a skull
The negative speed adjustment and bounce back for hitting a wall
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