Game Development Reference
In-Depth Information
CustomEventClickBlock : This is a custom event we will use to tell ColorDrop when a
Block has been clicked.
GameStates : This class holds all the static const values that we will use for our in-game
state machine for Color Drop.
Updating the Main class for Color Drop
Now, we will look at the Main class for ColorDrop . This class should look very familiar to you at
this point. It extends GameFramework and has the same specific code for ColorDrop as the other
games we have created thus far. The major changes in the code have to do with the ScoreBoard
items and the sounds we will use in the game. The ScoreBoard will display the following items:
Main.SCORE_BOARD_SCORE : The player's total game score
Main.SCORE_BOARD_LEVEL : The current game level
Main.SCORE_BOARD_PLAYS : The number of clicks the player has left.
Main.SCORE_BOARD_THRESHOLD : The score the player must reach to finish the level
Main.SCORE_BOARD_LEVEL_SCORE : The current accumulated score for this level
We already talked a bit about the sounds we will use in the game, but again, they are SoundWin ,
SoundLose , SoundClick , and SoundBonus , and they will be referenced as Main.SOUND_WIN ,
Main.SOUND_LOSE , Main.SOUND_CLICK , Main.SOUND_BONUS respectively from ColorDrop .
Here is the full code for Main.as ; other changes (such as screens and title text) for ColorDrop are
highlighted in bold:
package com.efg.games.colordrop
{
import com.efg.framework.FrameWorkStates;
import com.efg.framework.GameFrameWork;
import com.efg.framework.BasicScreen;
import com.efg.framework.ScoreBoard;
import com.efg.framework.Game;
import com.efg.framework.SideBySideScoreElement;
import com.efg.framework.SoundManager;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.text.TextFormat;
public class Main extends GameFrameWork {
public static const SCORE_BOARD_SCORE:String = "score";
public static const SCORE_BOARD_LEVEL:String = "level";
public static const SCORE_BOARD_PLAYS:String = "plays";
public static const SCORE_BOARD_THRESHOLD:String = "threshold";
public static const SCORE_BOARD_LEVEL_SCORE:String = "levelScore";
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