Game Development Reference
In-Depth Information
Summary
We covered quite a lot of ground in this chapter. You started by creating your own tile sheet and
two-layer level using your drawing tool of choice and level editor. Next, we created a TileSheet ,
Library , and Level base classes and a Level1 extension of the Level base class. All of those
were used with our new GameDemo.as class to create the beginning of the No Tanks! game and to
illustrate a full-screen blit. Along the way, we discussed various blitting screen display techniques
and even took a look at some render profiling results.
By the end of the next chapter, we will have a fully working No Tanks! game. Keep reading, as
there is more to learn about tile-based maze/chase games and blitting.
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