Game Development Reference
In-Depth Information
public static const SCORE_BOARD_SCORE:String = "score";
public static const SCORE_BOARD_CLICKED:String = "clicked";
public static const SCORE_BOARD_PERCENT_NEEDED:String =
"percent needed";
public static const SCORE_BOARD_PERCENT_ACHIEVED:String =
"percent achieved";
Notice that Main.as extends the GameFramework class, which gives it access to all of the public
methods and properties of GameFrameWork to use as if they were its own. We will need to override
the init function of GameFrameWork.as to instantiate customize the screens and score board for
each unique game.
Defining the constructor and init function the constructor of our Main.as class simply calls the
init function. In Chapter 12, we will create preloaders for both the Flash IDE and the Flex SDK.
The preloaders will require us to add code to out game that waits for the Stage object to be
available. We do not need that code for this game, so we simply call the init function.
The heart of this Main.as class is the init function override of the GameFrameWork.as file's init
function. Here, we will modify the framework for each particular game. It is very important that you
completely understand what is going on in this function, because it will be modified and used in
every game we will create throughout this topic.
Creating our game instance
The game variable is defined on the GameFrameWork.as file but instantiated in Main.as . We will
create the Game subclass called instance SuperClick.as in the next section.
game = new SuperClick();
Setting the application background
The appBackGroundBitmapData variable is defined in the GameFrameWork.as file but set up in
Main.as by calling the setApplicationBackGround public function in the Main.as parent class,
GameFrameWork . For Super Click, we are creating a 400
400-pixel opaque black background.
setApplicationBackGround(400, 400, false, 0x000000);
Creating the Scoreboard
The scoreBoard variable is defined in the GameFrameWork.as file and instantiated in Main.as . To
set up scoreBoard , we need to create a TextFormat instance for the look of the scoreBoard text
( scoreBoardTextFormat) and then create each text element we will need on the scoreboard. We
have the following four sets of text elements our scoreBoard instance:
scoreBoard = new ScoreBoard();
addChild(scoreBoard);
scoreBoardTextFormat= new TextFormat("_sans", "11", "0xffffff",
"true");
scoreBoard.createTextElement(SCORE_BOARD_SCORE, new
SideBySideScoreElement(25, 5, 15, "Score", scoreBoardTextFormat,
25,"0", scoreBoardTextFormat));
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