Game Development Reference
In-Depth Information
Figure 3-1. The Super Click game screen
Creating a Super Click game design specification
We are going to create a simple game technical specification document. It will describe basic
game play, but more importantly it will describe how we are going to plan on implementing the
game logic. There is nothing wrong with just jumping in and starting to code a game for fun.
Experimentation can bring you great rewards, but when you start to design a game that you want
to sell or especially one that might be for a client, you will want to plan out the game logic at least
to some degree before you jump in and start coding.
Defining the game basics
The game basics will describe the idea behind the game and the general game play
fundamentals.
Game name : Super Click
Game objective : Click the good circles, and avoid clicking the bad circles.
Game play description : Blue and red circles will start to appear on the screen. They
start small and get bigger, finally disappearing when they have reached a certain size.
The player must avoid the red circles and click the blue circles. The quicker the player
clicks a blue circle, the more points are awarded. If the player does not click enough
circles on a level, the game will be over. It the player clicks a red circle that game will
also be over.
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