Graphics Programs Reference
In-Depth Information
Extrude & Bevel: Uses the z axis to give a 2D object depth by extruding the object.
For example, a circle becomes a cylinder.
Revolve: Uses the y axis to revolve an object around an axis. For example, an arc
becomes a circle.
Rotate: Uses the z axis to rotate 2D artwork in 3D space and to change the artwork's
perspective.
5 . By clicking the More Options button in any of the 3D dialog boxes, you can change the
light, the direction of the light, and the shade color. Settings for the light of one 3D
object do not affect the settings for other 3D objects.
 
Search WWH ::




Custom Search