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Ta b l e 1 . 3 Number of extracted 3D points for the regarded example scenes when neglecting model
information ( λ e = 0) and taking it into account ( λ e = 0 . 01)
Scene
Constraint
λ e
=
0
λ e
=
0 . 01
Fence with person
Uniqueness
23317
24755
Uniqueness
+
ordering
15509
22752
Min. weighted matching
25354
25463
Keyboard with hand
Uniqueness
9392
9924
Uniqueness
+
ordering
7613
9029
Min. weighted matching
9980
10145
Arm with bar
Uniqueness
9164
9587
Uniqueness + ordering
8329
8601
Min. weighted matching
9604
10064
Building with person
Uniqueness
5023
5651
+
Uniqueness
ordering
3270
5136
Min. weighted matching
5648
5654
between 0 . 001 and 0 . 01 for all four example scenes. Hence, the choice of the pa-
rameter λ e does not critically depend on the regarded scene.
In contrast to classical outlier rejection approaches, applying the proposed tech-
nique does not decrease the absolute number of three-dimensional points but actu-
ally increases it for all four regarded scenes. This increase is most significant when
using the combined uniqueness and ordering constraint (cf. Table 1.3 ).
In Fig. 1.30 , the resulting three-dimensional point clouds are shown in disparity
space for the four example scenes, setting λ e =
0 (i.e. model information is ne-
glected) and λ e =
0 . 01. In scene 1 (fence with person, cf. Fig. 1.30 a), only a small
number of 'spurious fence' points remain visible once we set λ e =
0 . 01, while the
object in front of the fence is extracted correctly. A similar behaviour occurs for
scene 2 (keyboard with hand, cf. Fig. 1.30 b), where an even smaller number of in-
correctly assigned points on the repetitive structures remains for λ e =
0 . 01, which
do not form clusters but are more or less evenly distributed in disparity space. In
scene 3 (arm and bar, cf. Fig. 1.30 c), the effect of the proposed method is less
pronounced than for scenes 1 and 2, but the density of the remaining incorrectly
assigned points on the repetitive structure still decreases, and especially the clus-
ters of three-dimensional points clearly apparent for λ e =
750 pixels and
disparities of 140 and 175 pixels, respectively, disappear or become less dense for
λ e =
0at u
0 . 01. The number of incorrectly assigned points on the object increases (these
points are assigned a disparity that approximately corresponds to that of the arm),
but the object between the camera and the arm remains represented by two dense
clusters of three-dimensional points. For scene 4 (urban scene showing a person in
front of a building, cf. Fig. 1.30 d), increasing λ e to values between 0 . 001 and 0 . 0025
strongly increases the fraction of correct points on the building, such that the spu-
rious objects disappear, while the fraction of correct points on the person decreases
only moderately.
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