Graphics Reference
In-Depth Information
(a)
(b)
100
Own natural period
of player M
Own natural period
of player I
80
60
Avatar M
Avatar I
40
20
Player M
Player I
0
0.14
0.16
0.18
0.20
0.22
0.24
Entrainment period (s) (period of rhythm controller
waveforms when the entrainment is created )
Fig. 7 Kendo experiment system. a Game screen. b Result of experiments
undecided. For example, before the match, players cannot decide in which situa-
tions will they create Maai and in which will they break it. Therefore, players need
to bring about the improvisational co-emergence of Maai. From the results, we can
see in-phase movement, in which the distance between avatars did not change
noticeably. This in-phase movement means the co-emergence of Maai. When Maai
is co-created between two avatars, repeated creation and breakdown of entrainment
was noticed in the rhythm controller waveform, and entrainment in multiple cycles
is created (Fig. 7 b). This means that humans have the potential to create entrain-
ment with multiple periods.
Further, we address the problem of supporting the co-emergence of Maai
between remote places, because Maai did not co-emerge in the remote Kendo
match. We developed a timing display device (Fig. 8 ) that transmits the rhythm of
the subconscious bodily action of the remote opponent (the opponent's operational
rhythm of the rhythm controller) as a haptic stimulus. However, in a remote Kendo
match using only this device, entrainment in a speci ! c cycle is created in the
rhythm controller waveform (Fig. 9 a ). We also found that players in remote loca-
tions cannot co-create Maai in this condition. To solve this problem, we developed
a coherence image expression, which expresses the degree of the coherence of each
Place A
Place B
Player B's controller
wave pattern
Player A's controller
wave pattern
Player
B
Player
A
Pulse output
(Haptic stimulus)
Pulse output
(Haptic stimulus)
Timing display
device
Timing display
device
Fig. 8 Timing display device
 
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