Game Development Reference
In-Depth Information
Figure 5-3. You can also add objects to a watch list for easy reference as you explore other parts of
the application.
Once you watch an object it will be added to the watch panel ( Figure 5-4 ).
Figure 5-4. Here is the object in the watch panel.
Now you can continue moving throuh multiple breakpoints and still keep an eye on how an
instance of an object or varible is behaving. To move forward through the debug process, use
the buttons at the top of the Visual Studio toolbar ( Figure 5-5 ).
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