Game Development Reference
In-Depth Information
NOTE
In Windows 8, the wide logo is optional. In the Windows Store on 8.1 the app listings ac-
tually uses the wide logo which was not done in the earlier version of the store. This
means that you should give additional thought into the design of that logo to help it stand
out better in the store listing. If you do not supply a wide logo in your game it will auto-
matically be centered on a wide side tile and given a grey background.
Once you have your Live Tile images set up, you can also control if the game's name is dis-
played automatically for you by Windows 8. Below where you set the Live Tile images, you
will see an option to supply a short name and a dropdown with options on how to show the
title ( Figure 3-12 ), if you want to.
Figure 3-12. Options for adding text to your Live Tile.
As you can see, you can show the text on all logo types, not at all, on the default logo, or on
the wide tile. Likewise, if you don't want Windows 8 to automatically display your game's
name, I suggest simply setting it to “No Logos” and putting the game's name in the artwork
itself.
Splash Screen
You may have noticed an additional graphic in the images folder called splashscreen.png.
You can set this in the .appxmanifest ( Figure 3-13 ), just like we did with our game's Live
Tile graphics.
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