Game Development Reference
In-Depth Information
Input: Simplified Ink Sample - This sample demonstrates how to use ink functionality
(capturing, manipulating, and interpreting ink strokes) in Windows Store apps using
JavaScript, C#, and C++.
Splash Screen
We talked about how to set up a simple splash screen, which is set up automatically by Visu-
al Studio. There are a lot of things you can do by setting up a better transition from the splash
screen into your game. Visual Studio has an excellent example of how to do this.
Visual Studio Sample
Splash Screen Sample - This sample shows how to imitate the splash screen that Win-
dows displays for your app by positioning a similar image correctly when Windows dis-
misses the splash screen that it displays.
Dialog Boxes
Your game may need to display dialog boxes. WinJS supports a built-in system for creating
and showing standard Windows 8-style dialog boxes.
Visual Studio Sample
Message Dialog Sample - This sample demonstrates how to use the MessageDialog for
displaying dialogs, settings commands and the actions they will perform, and changing
the default button.
Trial and In-App Purchase
We talked about how to monetize your game but, if you are looking for more examples of
how to do this on Windows 8, there is a very good sample for it.
Visual Studio Sample
Trial App and In-App Purchase Sample - This sample demonstrates how to use the li-
censing API provided by the Windows Store to determine the license status of an app or
a feature that is enabled by an in-app purchase.
Search WWH ::




Custom Search