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wanted to bring up for people making pixel art games on Windows 8 who want to get crisp-
looking graphics when they scale up the canvas.
If you play the game on Windows 8 via the above instructions, you may notice that the
graphics are very blurry and don't look as sharp as what you may see in Chrome or Firefox
( Figure 9-9 ).
Figure 9-9. As you can see, the game runs great on Windows 8 but has some graphics issues since
the artwork is all blurry.
The reason is that Clint is using an experimental feature for forcing nearest neighbor scaling,
which is not supported by IE. This could be problematic for HTML5 game developers look-
ing to maintain crisp-looking pixel art across multiple resolutions on Windows 8. For my
own games I design for a much higher resolution so when my artwork scales up it doesn't
look as blurry. I've been chatting with Clint about it and he ended up generating larger art-
work to support Windows 8 and other platforms. While not ideal, it's something I wanted to
highlight for people planning on making HTML5 games for the Windows Store so you can
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