Game Development Reference
In-Depth Information
Chapter 7. Monetization
The Windows Store monetization is on par with all other major App Store publishing mod-
els, which will be very appealing to developers looking to get the most out of their time in-
vestment. To better understand some of the ways you can monetize your game on Windows
8, I have decided to highlight 3 of the key ways outside of the standard flat rate for your
game:
Trial Mode: On Windows 8, you can add trial mode into your game, which not only al-
lows players to try out the game but also keeps them from having to install a separate app
with the un-purchased features. Windows 8 allows you to lock out specific parts of your
app based on if it is in trial mode or has been fully paid for, so you can maintain one app
with a single codebase.
Ad Support: Finally, an approach that has been falling out of favor over the years is to
monetize your game with ads. Since HTML5 games on Windows 8 can run any
JavaScript ad SDK, you will find it very easy to quickly set up ads in your own game.
We will talk about how to use the Microsoft Advertising SDK for Windows 8 later in the
chapter.
In-App Purchase (IAP): This has become one of the most popular ways to monetize
your apps on iOS and Android. The good news is that Window 8 apps support IAP as
well. Generally, you can offer your game for free and let players buy new levels or open
up the entire game and use in-game currency then allow players to buy that currency
with real money.
As you can see, you have lots of options to help monetize your hard work. Since Windows 8
is a new platform with a new market, you will have a lot of room to experiment with what
works best. To help you monetize your own game, I will talk about each option with some
sample code to get it up and running quickly.
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