Game Development Reference
In-Depth Information
DEBUG/Q2JNI(569): ====== Quake2 Initialized ======
DEBUG/QuakeView(569): onSurfaceChanged w=800 h=404
DEBUG/Q2JNI(569): 0.0.0.0:0: client_connect
DEBUG/Q2JNI(569): -----------------------------------
DEBUG/Q2JNI(569): Installation
DEBUG/Q2JNI(569): Map: demo2
DEBUG/Q2JNI(569): pics
DEBUG/Q2JNI(569): maps/demo2.bsp
DEBUG/Q2JNI(569): models/weapons/v_blast/tris.md2
DEBUG/Q2JNI(569): models/objects/gibs/sm_meat/tris.md2
DEBUG/Q2JNI(569): models/objects/gibs/arm/tris.md2
DEBUG/Q2JNI(569): models/objects/debris3/tris.md2
DEBUG/Q2JNI(569): models/objects/barrels/tris.md2
DEBUG/Q2JNI(569): models/monsters/tank/tris.md2
DEBUG/Q2JNI(569): models/weapons/v_shotg/tris.md2
DEBUG/Q2JNI(569): images
As soon as the game starts up, you should be able to see the game in action (see Figure 7-3 ).
Figure 7-3. Quake II running at an 800×480 pixel resolution
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