Game Development Reference
In-Depth Information
OpenGL ES 3.0 and 3.1
Since August 2012 OpenGL ES 3.0 has been available in the 4.3 or later version of Android
SDK and NDK. In June 2014, the OpenGL ES version 3.1 of was completed by Khronos
Group. You can download the new version 3.1 specification document from this web page:
https://www.khronos.org/registry/gles/#specs31 . An introduction to the most important
new features in OpenGL 3.1 can be found at: https://www.khronos.org/news/press/
khronos-releases-opengl-es-3.1-specification .
Note Backward compatibility with OpenGL ES 2.0 and 3.0: programmers can add ES 3.1
functionality incrementally to working ES 2.0 and 3.0 applications.
Please refer to this link for the entire list of features: https://www.khronos.org/assets/
uploads/developers/library/2014-gdc/Khronos-OpenGL-ES-GDC-Mar14.pdf
The Android Developer Preview “L” introduces support for 64-bit systems and other preview
NDK APIs. To use this enhancement you need to download and install NDK Revision 10,
such as the android-ndk64-r10 package for your target platform.
Here are the hardware and drivers needed by the Android (since version L) devices
supporting OpenGL ES 3.1:
Intel HD Graphics for Intel Atom Z7300 series
Intel HD Graphics for Intel Celeron N and J series
Intel HD Graphics for Intel Pentium N and J series
Nvidia Tegra K1
Here are the Android devices (since version 4.3) supporting OpenGL ES 3.0:
Nexus 7 (2013)
Nexus 4
Nexus 5
Nexus 10
HTC Butterfly S
HTC One/One Max
LG G2
LG G Pad 8.3
Samsung Galaxy S4 (Snapdragon version)
Samsung Galaxy Note 3
Samsung Galaxy Note 10.1 (2014 Edition)
Sony Xperia Z/ZL
 
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