Image Processing Reference
In-Depth Information
Fig. 4.1. Basic concept of digital geometry.
∈S ijk }S ⊂S
N ijk ≡{
( i + p, j + q, k + r ); ( p, q, r )
(
I
×
I
×
I) ,
(4.1)
S ijk
where I is the set of all integers and
is a suitably given set of integer
triads.
Here we consider only the neighborhood that does not depend on the
position ( i, j, k ). Examples of the neighborhood were given in Table 2.4 and
Fig. 4.2. Three of them - the 6-neighborhood, the 18-neighborhood, and the
26-neighborhood - are most frequently used in practical applications and often
denoted in the following way (Fig. 4.2)
N [6] (
x 0 )=
{ x p ,p
S 1 }
,
(4.2)
N [18] (
x 0 )=
{ x p ,p
S 1
S 2 }
,
(4.3)
N [26] (
x 0 )=
{ x p ,p
S 1
S 2
S 3 }
,
(4.4)
where S 1 , S 2 ,and S 3 are sets of integers and show the numbers given to voxels
in 3
3 neighborhood as in Fig. 4.2. We also use two other numbering
systems as shown in the system T and U in Fig. 4.2.
×
3
×
Remark 4.1. Considering a voxel is a cube in a digitized image, then
(i) any of voxels in the 6-neighborhood of a voxel
x
shares at least one face
,
(ii) any of voxels in the 18-neighborhood of a voxel
of the voxel
x
x
shares at least one edge
,
(iii) any of voxels in the 26-neighborhood of a voxel
of the voxel
x
x
shares at least one
vertex of the voxel
x
.
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