Game Development Reference
In-Depth Information
Figure 2-51. Terrain BigTrees now casting shadows
16.
Delete the BigTree prefab from the Hierarchy view.
For more information on setting up your own trees to use in your terrain, check out the Creating
Trees section at http://docs.unity3d.com/Documentation/Components/terrain-Trees.html .
Plants
As mentioned earlier, Unity has two types of “details.” The first are Grasses, which are simple
billboard planes. The only asset they require is a texture with an alpha.
1.
Select the Terrain again.
2.
Open the Paint Details section.
3.
Select the Edit Details button, and select Add Grass Texture (Figure 2-52 ).
 
Search WWH ::




Custom Search