Game Development Reference
In-Depth Information
Figure 2-43. The Palm tree in the Inspector
You can find out which folder it comes from by looking at the status line at the bottom of the Project
view. Trees for use in the terrain must reside in a folder with “Ambient-Occlusion” in its name. So
what about the BigTree? It wasn't found with the models filter because it was created procedurally
with the Tree Creator. To see it, you will have to filter for Prefabs.
1.
Select All Prefabs in the Favorites list.
2.
Click on BigTree to view it in the Inspector (Figure 2-44 ).
 
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