Game Development Reference
In-Depth Information
Figure 2-31. The Grass(Hill) texture shown in the Inspector
5.
Note the information given about the texture at the bottom of the Preview
window.
The texture is 512 x 512. The compression is DXT1. Unity compresses all of the project's textures
into the DDS format. If you look at the top of the Inspector, you can see that you will be able to
dictate how the texture is read in and processed.
6.
Click on each of the other three textures to see what is available.
7.
From the Terrain Grass folder, check out Grass and Grass2, making sure to
note their alpha channels by toggling the RGBA button next to the Mipmap
slider (Figure 2-32 ).
 
Search WWH ::




Custom Search