Game Development Reference
In-Depth Information
4.
Continue until all the markers have been mapped to the target areas
(Figure A-8 ).
Figure A-8. The markers in position
5.
Click the “Preview” button (Figure A-8 , lower right) to start the auto-rigging
process.
Once rigging is completed, you can click on the video buttons (Figure A-9 ) to see the idle animation
that Mixamo has put on the character to see how well the rigging works.
 
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