Game Development Reference
In-Depth Information
Figure 11-4. The repurposed particle system in the spy map
8.
Drag a zombie-bunny prefab into the Scene view, and position it at the new
particle system (Figure 11-5 ).
Figure 11-5. The zombie-bunny prefab at the ZB Spot
9.
Drag the ZB Spot onto the ZombieBunny in the Hierarchy view.
10.
Select the ZombieBunny and at the top of the Inspector, and click Apply to
update the prefab.
11.
Delete the prefab from the scene.
12.
Click Play, and drive the Gnomatic Garden Defender into the garden.
The zombie bunnies fill the spy map looking like little glow bugs (Figure 11-6 ).
 
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