Game Development Reference
In-Depth Information
Unlike position and rotation, Scale mode allows you to scale an object only on its local coordinate
system. This prevents objects that have been rotated from getting skewed.
4.
Scale the cube on any of its axes.
5.
In the Inspector, set all of its Scale values back to 1 .
6.
Set the mode back to Move in the upper left corner of the editor.
7.
Set the coordinate system to Local.
So far, you have dealt with only a single object. With multiple objects, there are some tools that will
help you with positioning.
1.
Hold the middle mouse button down, and pan the Scene view so that the
cube is off to the left, but not out of the viewing frustum (the boundaries of the
viewport window).
2.
From the GameObject menu, Create Other, select Sphere.
3.
The Sphere is created in the center of the viewport, not at 0, 0, 0 (Figure 2-7 ).
Figure 2-7. The new created Sphere, not located at 0, 0, 0
 
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