Game Development Reference
In-Depth Information
Figure 10-43. The Max Distance gizmo showing the spherical range
2.
Set the Volume Rolloff to Custom Rolloff.
The Curve changes to a classic ease-in/ease-out curve (Figure 10-44 , left).
3.
Position the cursor midway along the curve, right-click over it, and select Add
Key to create a new key.
4.
Move it up and over to the right to keep the volume loud until the edge of
the falloff.
5.
Add another key, and adjust the locations and handles as per Figure 10-44 , right.
6.
Click on the first and last keys so you can adjust their handles to make the
curve tangent to them (Figure 10-44 , right).
 
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