Game Development Reference
In-Depth Information
3.
Assign the ButtonOrangeGlass texture to the Active's Background.
4.
Set the Font Size to 30 and the Font Style to Bold and Italic.
The updated font is shown in Figure 10-15 .
Figure 10-15. The updated font; the right button shows the Active state (being pressed)
The proper font can make or break the look and feel of your game. There are many fonts that are free
to use, but few that can be freely redistributed. One of the fonts you will use for this game is Comic
Sans. Feel free to use a font of your choice if you have something you prefer.
5.
From Windows, locate Comic Sans Ms in the Windows, Fonts folder. On a
Mac, OS 10.5, Location: /Library/Fonts.
6.
Copy and then paste, or drag it into the GUI Assets folder, and look at it in
the Inspector.
Because it is a system font, you will not see anything for its material or texture sheet. Those are
created internally.
7.
Select the Garden GUI Skin and, at the top, assign Comic as the Font.
8.
Adjust the Font size for the Button and Label templates if necessary.
The newly assigned font with “Maximize on Play” (Figure 10-16 ).
 
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