Game Development Reference
In-Depth Information
1.
Select the Bundle asset in the 2D Assets folder.
2.
Set the Compression to 16 bit.
3.
Set it to Multiple, and open the Sprite Editor.
The Bundle asset contains images for 3 carried bundles, 3 falling bundles, 3 hit bundles, a lower
beak, and a baby zombie bunny (Figure 9-36 ).
Figure 9-36. The atlased Bundle sprite sheet
1.
Do an Automatic slice with the Pivot at Bottom.
2.
Zoom into the lower beak, and click to edit the sprite.
3.
Set its pivot as per Figure 9-37 .
Figure 9-37. The lower beak's custom pivot location
 
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