Game Development Reference
In-Depth Information
Point filtering preserves hard edges in the source texture, keeping the sprite sharp and clean.
This texture sheet contains two battery images, so you will use the Sprite Editor to separate them
for use.
4.
Click the Sprite Editor button.
5.
The sprite texture appears in the editor.
6.
Click the Slice button at the upper left, and read the note about obtaining
more accurate slicing results (Figure 9-11 ).
Figure 9-11. The compression warning
Because automatic slicing of compressed textures can give less-than-perfect results, you can
change the Format to try Automatic slicing. Most 2D sprites have a limited color palette, so 16 bit
should be sufficient.
7.
Select “16 bits,” and click Apply.
Back in the Sprite Editor, the message regarding compressed textures has disappeared.
8.
Click the Pivot drop-down, and select Bottom (Figure 9-12 ).
 
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