Game Development Reference
In-Depth Information
3.
Stop Play mode, and turn off the Stats window.
The last item on the Game view bar is the Gizmos toggle. Like the Effects drop-down menu, this one
works as a toggle when clicked or can be set to selectively see the gizmos you prefer.
Project View
Next up is the Project view. You have already used it a few times, but it has some nice functionality
that you will want to be aware of. Before going any further, it is worth a reminder that the Assets
folder on your computer is the Assets folder you see in the Project view. The most important thing to
remember is that you can add to the folder through the Explorer (in Windows) or the Finder (on Mac),
but you should not remove or rearrange resources except from within Unity unless you also include
the object's .meta file.
Besides the Create drop-down menu, which is another location from which you can access some
of the Assets menu's functionality, one of the main features of the two-column Project view is the
Favorites options found above the Assets folder section (Figure 1-43 ). It allows you to see all assets
of the listed types.
Figure 1-43. The Favorites options
1.
Select each of the filters, and watch the results.
The materials are displayed on spheres as with most 3D applications. The models and prefabs are
shown with thumbnail images, and the scripts are shown as a simple list with their script type icon.
If you are an artist and have created most of your own models and textures, you will probably find it
quicker to locate them by name. Conversely, if you are working with assets created by someone else,
you may not know the names but will know the one you are looking for when you see it. To keep a
good workflow for either scenario, Unity has provided a slider at the bottom of the view that will size
the thumbnails up or down. More importantly, on the left end of the slider, it reverts to names with
type icons.
2.
Select the All Models filter.
3.
In the lower right of the view, adjust the slider from left to right to see the
changes in thumbnail size and presentation (Figure 1-44 ).
 
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