Game Development Reference
In-Depth Information
9.
Open the Emission module, and set the Rate to
0
.
10.
Click the + at the lower right of the rollout.
11.
Leave the Time at
0.00
, and set the Particles to
30
.
To make things more interesting, let's add another burst.
12.
Click the + again, and add 20 Particles at 0.25 Time (Figure
8-30
).
Figure 8-30.
The burst-type emission
With the bursts activated, you can begin to fine tune the particle system.
1.
In the Shape module, set the Shape to Hemisphere and the Radius to
0.05
.
2.
Turn on the “Velocity over Lifetime” module and open it.
3.
Change it to Curve.
Because the Shuriken coordinate system uses Z as up, rather than Unity's Y as up, you will keep the
Space set to Local and change only the Z curve. The velocity should slow down after the initial burst.
4.
Click on the X and Y thumbnail curves to hide their curves.
5.
In the curve editor, Particle System Curves, click on the key at 0 to activate
the view.