Game Development Reference
In-Depth Information
9.
Open the Emission module, and set the Rate to 0 .
10.
Click the + at the lower right of the rollout.
11.
Leave the Time at 0.00 , and set the Particles to 30 .
To make things more interesting, let's add another burst.
12.
Click the + again, and add 20 Particles at 0.25 Time (Figure 8-30 ).
Figure 8-30. The burst-type emission
With the bursts activated, you can begin to fine tune the particle system.
1.
In the Shape module, set the Shape to Hemisphere and the Radius to 0.05 .
2.
Turn on the “Velocity over Lifetime” module and open it.
3.
Change it to Curve.
Because the Shuriken coordinate system uses Z as up, rather than Unity's Y as up, you will keep the
Space set to Local and change only the Z curve. The velocity should slow down after the initial burst.
4.
Click on the X and Y thumbnail curves to hide their curves.
5.
In the curve editor, Particle System Curves, click on the key at 0 to activate
the view.
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