Game Development Reference
In-Depth Information
Figure 7-35. The Plant Zone, smaller than the ground area
2.
Name it Plant Zone .
3.
Set its collider to Is Trigger, and disable its Mesh Renderer.
4.
Switch to a side ortho view and Wireframe, and move it up so its pivot point
is level with the ground in the Raised Bed (Figure 7-36 ).
Figure 7-36. The Plant Zone on top of the ground in the Raised Bed
 
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