Game Development Reference
In-Depth Information
Figure 7-35.
The Plant Zone, smaller than the ground area
2.
Name it
Plant Zone
.
3.
Set its collider to Is Trigger, and disable its Mesh Renderer.
4.
Switch to a side ortho view and Wireframe, and move it up so its pivot point
is level with the ground in the Raised Bed (Figure
7-36
).
Figure 7-36.
The Plant Zone on top of the ground in the Raised Bed