Game Development Reference
In-Depth Information
Figure 1-31. The Scene Lights toggle: lights on (left) and lights off (right)
Now that you've seen that the bots and not the building receive lighting, you can test the Render
Paths option in the first display drop-down menu.
4.
Change the first Display option from Textured to Render Paths.
5.
Zoom out until you can identify the various red tinted objects.
A closer inspection will show that they are all of the objects that are also receiving dynamic light
during run-time.
The next button to the right is the Play Sound Effects toggle (Figure 1-32 ). It toggles audio on or off.
Figure 1-32. The Sound Effects toggle
1.
Toggle the Audio button on.
2.
Search for and select polySurface5073 in the Hierarchy view.
3.
Double-click on it to focus the Scene view to it.
The sound you hear is a 3D sound, and it can be heard only when you are close enough to the
object. It is also set to be a looping sound.
The Effects drop-down menu to its right allows you to select which effects will be shown in the
Scene view (Figure 1-33 ). The Angry Bots scene uses a Skybox for the environment and some
animated materials on some of the outside decks. You can toggle them all off or on by clicking the
Effects button, or you can selectively choose which you want to see from the drop-down menu.
Figure 1-33. The Effects drop-down menu
 
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