Game Development Reference
In-Depth Information
12.
Drag all of the new additions into the Staging Area.
13.
Set all of the StoneBench assets to Static, and update their prefabs by
clicking Apply.
14.
Select the Staging Area, and deactivate and reactivate it to make sure all of
the Staging Area objects are handled together.
To fill in all of those blank spaces, you will create a small terrain object. Besides providing a ground
object for the gaps, it will allow you to paint trees and detail meshes to add to the scene. If you wish,
you can add a pond or a mound or two.
1.
From the GameObject, Create Other menu, select Terrain.
2.
In the Terrain's Terrain component, Terrain Settings section, set it up as
shown in Figure 7-11 .
Figure 7-11. The settings for the terrain set up
3.
In the Paint height section, set the Height to 5 and click Flatten.
4.
In the Transforms component, set the Position Y to -5 to compensate for the
flatten height.
5.
Move the Terrain over to the garden.
6.
Import the TerrainAssets package, but uncheck the assets pertaining to the
Palm tree before clicking Import.
7.
In the Paint terrain section From Edit Texture, Add Texture and select the
Grass&Rock texture.
8.
Set the X and Y Size to 5 so the texture size will be smaller on the terrain,
and click Apply (Figure 7-12 ).
 
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