Game Development Reference
In-Depth Information
Chapter 7
Populating the Game
Environment
Before you can finish setting up the characters, you will have to get the game environment blocked
in and ready for testing. Game flow, how readily the player can move through the game environment
and accomplish tasks or goals, may look good on paper, but once implemented, it might not work
as well as expected. In a larger game, you would probably use proxy geometry and simple primitives
for characters to mock up the relevant features of the environment so you could test the functionality
of the game early on. Even for something as simple as the game you are creating with the topic,
much of the early testing was done exclusively with Unity primitive objects (Figure 7-1 ). As issues
were encountered, workarounds or solutions were developed, often leading to design changes in the
garden structure assets.
Figure 7-1. An early test version of the game using proxy objects
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