Game Development Reference
In-Depth Information
Figure 6-42. The slug with an Unlit/Texture shader to brighten it up
“Unlit” means the material is not affected by scene lighting, which also means it uses less resources.
To continue that savings, you will also turn off Receive Shadows once the slug is in the scene.
4.
In the Rig section, select Slug Root for Root Node and click Apply.
5.
In the Animations section, set up the clips as follows (Figure 6-43 ):
Figure 6-43. The Slug clips
6.
Set the Slug Run to Loop Time and Root Transform Position (Y), Bake
Into Pose.
7.
Click Play in the Preview window to see the slug's boneless animation.
If you are still struggling to understand Bake Into Pose, the Slug Hit clip may give you some
enlightenment.
 
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